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Stat Thief guides

Everything the game does not stop to explain: the maths behind the overall rating, what each grade is worth, and how experienced players spend their respins.

Five guides · updated September 2026

A Stat Thief run takes eight minutes, which is not long enough to teach you the systems underneath it. These guides do that. They are written from the actual rules of the game rather than from guesswork, so the weightings, thresholds and bonuses quoted here are the ones the code really uses.

How to play

The complete rules of a draft, from position select to the final overall rating, including the parts the interface only hints at.

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The S-to-F grade scale

What each letter is actually worth, why a B+ is not halfway to an S, and how the eight attributes are named differently per position.

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Choosing your position

Forward, midfielder or defender - the three roles weigh the same eight attributes completely differently. The full weighting table.

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Draft strategy

Respin economy, playstyle traits, event management, and the ten habits that separate a 74-rated run from a 90-rated one.

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Seasons & career mode

What happens after the draft: club choice, the league simulation, the Champions League, the Ballon d'Or, and the off-season economy.

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Where to start

If you have never played, read How to play and then just draft something - the systems make much more sense once you have watched a build come together badly. If you already have a few runs behind you and you are stuck somewhere in the high seventies, go straight to Draft strategy; that is where the ceiling usually is.

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